Free Calculator

Punch stats calculator

Count what you threw and what landed, and this turns it into accuracy and work rate — per round and per minute. It works on sparring footage as well as it works on a broadcast.

Your session

Round length

Your numbers

Accuracy
35.0%
Thrown / round
50
Landed / round
17.5
Work rate
16.7
punches thrown per minute
Connecting
5.8
punches landed per minute

Scoring a fight rather than counting one? Use the scorecard →

How the math works

All of it is division. Accuracy is landed ÷ thrown × 100. Work rate is thrown ÷ (rounds × minutes per round). There is no model here and no assumption — given correct counts, these numbers are exactly right.

Which is why the interesting question is not the arithmetic but the counting. If you enter more landed than thrown the calculator refuses to answer rather than showing you an accuracy over 100%, because at that point the inputs contradict each other and a number would be worse than nothing.

Why there is no punch power calculator here

People look for one constantly, and the formulas floating around — bodyweight times a guessed hand speed, dressed up as force in newtons — are not measurements. Punch force depends on effective mass, which is how much of your body is behind the shot at impact, and that varies enormously between a jab and a committed hook from the same fighter on the same day.

Estimating it from your bodyweight and a number you typed in would produce a figure with no relationship to anything. Real measurement needs an instrumented bag or an accelerometer. We would rather have a gap here than a number that looks authoritative and means nothing — which is the same rule every other calculator on this site follows.

Honest caveats

Your gym counts are not CompuBox counts. A single person watching one camera angle will miss punches that a two-operator setup catches, and will disagree with themselves on a second viewing. Sparring is also not a fight — the intensity, the intent and the defensive risk are all different, so do not read a sparring accuracy as a prediction of a competitive one.

Use these numbers to watch your own trend across weeks. If you want to score a fight rather than count one, the fight scorecard works on the ten-point must system, and the round timer runs the rounds you are counting.

Common questions

What counts as a good punch accuracy?+

There is no honest single number, and anyone quoting you one is guessing. What can be cited: CompuBox has put the heavyweight division average at roughly 15 landed from 45 thrown per round, and in the first Usyk–Fury fight Usyk landed 41.8% against Fury’s 31.7%. Accuracy also trades against volume — William Zepeda threw 1,536 punches over twelve rounds against JoJo Diaz — a CompuBox lightweight record, and an average of 128 a round. Nobody lands at a high percentage while throwing that much.

How does CompuBox actually count a landed punch?+

Two operators watch the fight, one per fighter, each holding keys for jabs and power punches thrown and landed. It is a human judgement made in real time, not a sensor reading, and CompuBox has always described it that way. That is worth knowing before treating any published count as exact.

Why does work rate per minute matter as much as accuracy?+

Because accuracy alone can be gamed by throwing less. A fighter landing 45% on 20 punches a round is doing less damage than one landing 30% on 60. Judges score effective aggression, not percentages, so reading the two numbers together tells you more than either alone.

How do I count my own stats from sparring footage?+

Film one angle, watch a single round at a time, and count one fighter per pass — trying to track both at once is where the numbers fall apart. Count thrown on the first pass and landed on the second. Expect your own counts to disagree with someone else’s by a noticeable margin; the value is in tracking your own trend across sessions, not in comparing yourself to a broadcast graphic.

The numbers tell you what happened. The program changes it.

Twelve weeks built on the muscles a fighter actually runs on — rotational power from the floor, through the hips, into the shot.